The Virtual Reality Edition—A Whole New Experience
The Virtual Reality edition of Nevermind is an “adaptation” of the Win/Mac version of the game originally released in 2015. Our philosophy is that, though it clearly borrows from traditional “flatscreen” gaming, virtual reality truly is a different medium all its own. There are certain elements (like user interfaces) that work one way on a traditional screen that need to work differently in the fully-immersive, stereoscopic world of VR. To this end, the Flying Mollusk team has taken a focused approach to bringing Nevermind to VR. This is not a simple “port” to a new platform. As we always do, we’ve looked at the VR adaptation with the player in mind, focusing on comfort, ease of interaction, and immersion and have made subtle changes intended to leverage VR’s unique strengths rather than work against them.
Biofeedback and VR
Nevermind is the first mainstream commercially available biofeedback-enhanced virtual reality experience. For a list of biofeedback technology that is compatible with the Virtual Reality edition of Nevermind, please refer to the chart below. This chart will be updated as more VR Biofeedback technologies become available.
Biofeedback Tech and VR Cross-Compatibility
|Oculus Rift||HTC Vive||Windows 8.1
|No Sensors or
(Affectiva Affdex Technology)
|Intel® RealSense™ Technology|
|Wild Divine IomPE|
|Garmin Heart Rate
|Polar H7 Heart Rate
|Mio Link 56P|