Polygon‘s Ben Kuchera joined Erin and Michael at GDC 2015 to take a look at the latest in-development build of Nevermind and play through a little bit of the game.
About The Nevermind Team
This author has yet to write their bio.Meanwhile lets just say that we are proud The Nevermind Team contributed a whooping 39 entries.
Entries by The Nevermind Team
(Reblogged from an Intel blog post here) Intel announced today that it is helping indie studio Flying Mollusk use Intel® RealSense™ technology to power its ambitious bio-feedback enhanced, psychological horror game “Nevermind.” Intel first learned about Nevermind through Kickstarter just before GDC 2014. After meeting with the developers, witnessing their vision and passion for creating […]
Nevermind Creative Producer Michael Annetta sat down with GameRant.com‘s Melissa Loomis to talk about biofeedback, games, and where immersive technology might take us next.
Audrey Kearns of Geek Girl Authority wrote a fantastic piece about Nevermind in support of our Kickstarter campaign!
VR Focus spoke with Creative Director, Erin Reynolds about Nevermind, its second Kickstarter campaign, and VR support.
In the first of their Indie Spotlight series, Urban Gaming Elite sat down with Erin to talk about Flying Mollusk and her experiences as an indie game developer!
Dear Friends and Fans of Nevermind, It is with great excitement that I can now announce that continued development on Nevermind is officially underway! Flying Mollusk has partnered with Intel to create a version of Nevermind that will uniquely leverage their recently announced Intel® RealSense™ 3D camera and we couldn’t be more thrilled about […]
Welcome to the new Nevermind website! Stay tuned for more news coming soon!
We’re thrilled and honored to announce that Nevermind won the 2014 Games for Change Pitch Event today!