Now Supporting Apple Watch

At long last, Nevermind now supports Apple Watch on all currently available platformsincluding Mac and Windows (VR & “Flat Screen”).

To use the Apple Watch as a sensor, all you need to do is:

  • Download the iPhone Nevermind Companion App
    IMPORTANT: As with all Apple Watch apps, an iPhone 5 or later is required.
  • Make sure that the Apple Watch app installs alongside it. You may need to go into “Watch” app on your phone to ensure that it has permission to install to your watch.
  • Launch the app from your phone. Make sure to enable Read Heart Rate data when it asks.
  • Open up the app on the Watch (if it didn’t open automatically).
  • Give the Watch app a few moments to start reading your heart rate. You should see it update on the phone shortly thereafter.
  • Launch Nevermind from your Mac or Windows machine.
  • When you are done playing, press “Stop” on either the iPhone or Watch app and close the iPhone app completely. If you don’t press “Stop,” the Watch app will keep reading your heart rate in the background and, before you know it, drain your watch’s battery power. Closing out the iPhone app will ensure that it can properly reconnect with the game next time you use it.

We’re so excited to be adding Apple Watch to our family of supported sensors. As always, if you have any questions or run into any issues with it or any of our sensors, please email us at!


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Trackbacks & Pingbacks

  1. […] Here at Flying Mollusk, we are constantly in awe of all the amazing new technologies that are becoming accessible to players and developers every day, not the least of which is virtual reality. We’ve had a vision to bring Nevermind to VR from the very beginning and, as such, are so honored and excited to announce that Nevermind is now available for Oculus Rift TODAY! Buy it now from the Oculus Store here. For more information on the VR adaptation of Nevermind, please visit: Additionally, we are thrilled to share that two new levels will be making their debut in the brand new Oculus Rift version of Nevermind! Client #440 and #909 are now available and waiting for Neuroprobing! Also, if you wish to learn any more about the struggles associated with these or the previous Clients, we have added a new section to the website called “Game to Real World.” The VR adaptation of Nevermind is biofeedback-enabled and can be played with the majority of our currently supported heart rate sensors—including the newly supported Apple Watch! For a list of Nevermind’s VR compatible sensors, please visit: For details on Apple Watch support, please visit our blog post about Apple Watch compatibility. […]

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