Liz Ohanesian of the LA Weekly visited with Creative Director Erin Reynolds in the Flying Mollusk office to talk about Nevermind‘s journey to virtual reality.Liz talks about Nevermind’s VR premiere at the upcoming ScareLA convention in Pasadena and the challenges of bringing biofeedback to virtual reality.
VR has been part of the plan for a long time, but it wasn’t until a few weeks ago that they began actively testing the technology. “We’re still working out a lot of the kinks, but it’s an exciting challenge,” Reynolds says.
Oculus Rift itself comes with a set of development challenges, and the standard one is how developers can create an immersive world without prompting users to vomit. Reynolds and her colleagues have an additional challenge: How do you seamlessly combine virtual reality with biofeedback? They might have the answer by the time they debut segments of the Oculus Rift version of the game at ScareLA on Saturday. If they don’t, players will have the option of trying biofeedback and virtual reality Nevermind experiences separately.
You can read the whole article here.